

Be the first player to guess which Pokémon hides behind the clues.
The game master thinks of a Pokémon, and will give clues to the players to guess which Pokémon they are thinking of, they move their ring over the pokemon that they think it is. The winner is the first to 20 points. The faster you make your guess, meaning the less clues
that you need to make your guess, you score more points. The longer it takes to guess, the fewer points that you get.
No reading or buttons. No digital screens.
Improves children’s cognitive skills such as memory, attention to detail, and problem solving. Teaches strategic play.
Be the first player to guess which Pokémon hides behind the clues.
The game master thinks of a Pokémon, and will give clues to the players to guess which Pokémon they are thinking of, they move their ring over the pokemon that they think it is. The winner is the first to 20 points. The faster you make your guess, meaning the less clues
that you need to make your guess, you score more points. The longer it takes to guess, the fewer points that you get.
No reading or buttons. No digital screens.
Improves children’s cognitive skills such as memory, attention to detail, and problem solving. Teaches strategic play.
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