Esper Origins (FIN-185) - FINAL FANTASY: (enchantment) Foil
Sorcery // Enchantment Creature — Saga Elemental
Rare
Solan & Danciao
LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
//
Summon: Esper Maduin (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.
[II] Add GG.
[III] Other creatures you control get +2/+2 and gain trample until end of turn.
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add . III — Other creatures you control get +2/+2 and gain trample until end of turn.
$1.91
$1.91
Unit price
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Esper Origins (FIN-185) - FINAL FANTASY: (enchantment) Foil
$1.91
Esper Origins (FIN-185) - FINAL FANTASY: (enchantment) Foil
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
//
Summon: Esper Maduin (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.
[II] Add GG.
[III] Other creatures you control get +2/+2 and gain trample until end of turn.
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add . III — Other creatures you control get +2/+2 and gain trample until end of turn.