Balamb Garden, SeeD Academy (FIN-272) - FINAL FANTASY
Land — Town // Legendary Artifact — Vehicle
Rare
Jonas De Ro
LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
This land enters tapped.
T: Add G or U.
5GU, T: Transform this land. This ability costs 1 less to activate for each other Town you control.
//
Balamb Garden, Airborne
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
This land enters tapped. : Add or . {5}, : Transform this land. This ability costs {1} less to activate for each other Town you control.
Flying Whenever Balamb Garden attacks, draw a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
$0.57
$0.57
Unit price
/ per
Balamb Garden, SeeD Academy (FIN-272) - FINAL FANTASY
$0.57
Balamb Garden, SeeD Academy (FIN-272) - FINAL FANTASY
5GU, T: Transform this land. This ability costs 1 less to activate for each other Town you control.
//
Balamb Garden, Airborne
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
This land enters tapped. : Add or . {5}, : Transform this land. This ability costs {1} less to activate for each other Town you control.
Flying Whenever Balamb Garden attacks, draw a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)